#pragma once
#include "define.h"
#include "tetromino.h"

/**
 * ui: layout
 * dw: draw                 gm: game logic   ut: utils
 * tc: terminal control 
 *
 *
*/
namespace dw {
    void window(int top, int left, int width, int height, std::string title);

    void tetromion(gm::Tetromino_1& t, int top, int left);
    void tetromion(gm::Tetromino_2& t, int top, int left, int index);
    void tetromion(gm::Tetromino_3& t, int top, int left, int index);


} // namespace dw